![age of rebellion duty age of rebellion duty](http://i.ytimg.com/vi/1sRUZ9p4oYQ/maxresdefault.jpg)
One member in particular now serves as an official liaison with the Rebellion and has a Contribution Rank of 3. In the beginning, credits were the main concern for the PCs, but slowly, they've begun to care about the larger picture in regards to the Galactic Civil War. The PCs are members of a mercenary organization with multiple cells throughout the galaxy (we often have guest players, so this makes it easy to incorporate them on the spot). My campaign is mixed with all three, though Edge of the Empire is the primary focus. This topic comes up every now and then, so here's some copy pasta of mine from a previous thread: And, of course, the absolute best stories are going to happen when the group's Obligations, Duty, and Morality are pulling them all in different ways. If a Force user uses a lightsaber and Force powers in front of Imperial law enforcement, you better believe they're getting some Obligation from that as well. If a character in my game picked up a Force-Sensitive spec, I'd have no problem giving them Morality on top of the group's Obligation. Consider Han Solo joining the Rebellion, or a group of Rebels making a deal with a Hutt. Unless you're playing with only one mechanic for the whole game, there's no reason a character can't take on any of these mechanics later in the game. So, if one guy in a party of six has Obligation, start him with more than just five.Ī character should really only get bonus starting XP and/or credits from one of the three mechanics. If only some of the group has Duty or only some has Obligation, I would put their default starting values at the recommended amounts for the number of people playing with that mechanic. I think it's okay for some characters to end up with all three over the course of the story, but starting a whole party with all three doesn't make a lot of sense. I think it would work okay.Įveryone uses everything: Lots of bookkeeping, probably a good chunk of stuff that doesn't make sense for some characters. Basically similar to the prior option, but for a party where some characters are Rebels and others are not. Some people have Obligation, the rest have Duty, and Force-Sensitives get Morality on top of that.
![age of rebellion duty age of rebellion duty](https://www.starwarsnewsnet.com/wp-content/uploads/2019/04/AOR-Grand-Moff-Tarkin-6-768x364.jpg)
It's also not much more bookkeeping the GM can track Obligation or Duty as normal, and the Force-Sensitives can track their own Morality. I'd recommend this option to most mixed parties. This is a good way to have the whole group invested in one mechanic, and still getting the interesting story and mechanical opportunities of Morality. This works okay for mixed parties.Įveryone in the party uses either Obligation or Duty as a group, and the Force-Sensitives also have Morality. I recommend not doing this with Morality unless your whole party is Force-sensitive.Įveryone uses a single mechanic based on their character's background or career. This works best when the focus of the game is very distinctly one of the three game lines. This is the clearest one if a character is force sensitive they need to keep track of morality (it symbolises how they are using the force and has mechanical implications)Īge of Rebellion and Force and Destiny discuss this issue briefly. This mechanically affects how the character is able to use the force. Morality: I haven't played a long term force and destiny game but my understanding of morality is how far along the light side / dark side axis the character is. If a character is joining the alliance it shouldn't matter what book they are from they should be able to get a duty (a smuggler could take the space superiority duty while owing a Hutt money for example) When a character does this action enough they are noticed by the alliance and become a more trusted member of the alliance. This can be gathering resources, winning combats etc. If a character does something to gain obligation it shouldn't matter what book they come from (a rebel soldier could be blackmailed if his family was discovered, a Jedi could owe a shuttle pilot money for a ride)ĭuty: is how the character thinks they can best help the rebellion.
![age of rebellion duty age of rebellion duty](https://img.haikudeck.com/mg/Yt34knyUJi_1399404184333.jpg)
This will always be on the character's mind and will influence their actions. It is a debt that must be paid or being blackmailed etc. Obligation: is something that negatively impacts the character. Each mechanic serves a different purpose and (as far as I understand it) one character can have all three.